Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

somethingorotter

1
Posts
3
Following
A member registered Sep 28, 2019

Recent community posts

(1 edit)

I'm really loving the designs so far, the character bios in the menu section and the dialogue are fun, and the tone of the game makes me so excited to play more! I jotted down some notes below:

- Combat leans to favoring using skills often and aggressively with skills being good but not overtuned, which helps keep it interesting by favoring what skills are better to do at what times rather than making the skills themselves more powerful but making them extremely heavy in SP cost. I also like the passive generation of SP per turn if you focus on just attacking, it's a nice touch.

- It can be hard to see the arrows that designate where you can move into a new room, it might be good to add highlights to the arrows or lighten their color as a whole to make them stand out a bit better

- Traps are a nice touch to the dungeon crawling aspect and I do like being able to pick who opens chests to manage potential health losses 

- Blackjack is really good. Like, really good. It seems to stun really consistently against strong single targets, stunning them for multiple turns in a row. I did notice that one enemy (Howl) got priority and used a special action the third time I tried to stun them-wondering if that's something exclusive to that enemy or if it's built into the stun mechanic as a failsafe to avoid cheese? 

- If I run away from a roaming enemy for a long enough time- i.e., have them follow me to a previous room and circle around the room to get past them then go on to the next room down stairs, the thumping sfx that occurs whenever they chase you persists. This does go away after your next encounter, not sure if it persists through saving or resting at a campfire yet. Tried stacking the sfx by re-entering the room and getting chased again, seems to reset the sfx but does not stack multiple sfx over each other. So this seems like a minor issue for now, 

- As a compulsive saver I do like having 20 save slots to choose from

- Also found a tile I could clip through that I don't think I'm supposed to be able to walk on. All other sides of the tile have collision, just not the bottom edge. I got a screenshot of it if you want it for reference

Overall a very fun game so far. Still haven't gotten all the way through the demo but if I have any more notes I'll make sure to share. Looking forward to seeing more!


Edit: Finally got through the ending boss, really intense, really fun.